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2011
ACM

Side effects and "gateway" tools: advocating a broader look at evaluating persuasive systems

10 years 9 months ago
Side effects and "gateway" tools: advocating a broader look at evaluating persuasive systems
This paper argues for evaluating the impact of persuasive systems on users beyond metrics that focus on system usage, based on an interview study of 16 Wii Fit users. While exploring their experiences and reasons for abandoning the system, two main themes emerged: the tension between Wii Fit as a fitness tool and a game, and ways participants reacted to the system’s feedback about their weight and performance. Some participants used Wii Fit as a ‘gateway fitness’ tool, moving beyond it to other fitness routines. Additionally, some users had significant emotional reactions to the Wii Fit’s feedback. We argue that these ‘side effects’ are crucial considerations for the design and long-term evaluation of persuasive technologies. Author Keywords Wii Fit, e-health interventions, persuasive technologies. ACM Classification Keywords H5.m. Information interfaces and presentation (e.g., HCI): Miscellaneous. General Terms Experimentation.
Victoria Schwanda, Steven Ibara, Lindsay Reynolds,
Added 25 Aug 2011
Updated 25 Aug 2011
Type Journal
Year 2011
Where CHI
Authors Victoria Schwanda, Steven Ibara, Lindsay Reynolds, Dan Cosley
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