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TOH
2008

Six-DoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models

13 years 4 months ago
Six-DoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models
Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high temporal rates, there is often insufficient time to resolve contact between geometrically complex objects. We propose a spatially and temporally adaptive approach to approximate distributed contact forces under hard real-time constraints. Our method is CPU based, and supports contact between rigid or reduced deformable models with complex geometry. We propose a contact model that uses a point-based representation for one object, and a signed-distance field for the other. This model is related to the Voxmap Pointshell Method (VPS), but gives continuous contact forces and torques, enabling stable rendering of stiff penalty-based distributed contacts. We demonstrate that stable haptic interactions can be achieved by point-sampling offset surfaces to input "polygon soup" geometry using particle repulsion. We i...
Jernej Barbic, Doug L. James
Added 15 Dec 2010
Updated 15 Dec 2010
Type Journal
Year 2008
Where TOH
Authors Jernej Barbic, Doug L. James
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