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2006
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Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation

10 years 8 months ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. In this paper, we present a fast and intuitive storyboarding interface, which enables users to sketch-out 3D virtual humans, 2D/3D animations, and character intercommunication. We devised an intuitive “stick figure fleshing-out skin mapping” graphical animation pipeline, which realises the whole process of key framing, 3D pose reconstruction, virtual human modelling, motion path/timing control, and the final animation synthesis by almost pure 2D sketching. A “creative model-based method” is developed, which emulates a human perception process, to generate the 3D human bodies of variational sizes, shapes, and fat distributions. Meanwhile, our current system also supports the sketch-based crowd animation and the storyboarding of the 3D multiple character intercommunication. Th...
Chen Mao, Sheng Feng Qin, David K. Wright
Added 13 Jun 2010
Updated 13 Jun 2010
Type Conference
Year 2006
Where ACMACE
Authors Chen Mao, Sheng Feng Qin, David K. Wright
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