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ATAL
2009
Springer

A socio-emotional model of impoliteness for non-player characters

10 years 7 months ago
A socio-emotional model of impoliteness for non-player characters
Due to its important role in dialogue, politeness has been widely studied both from a theoretical point of view and at a practical level in virtual agents. However, few attention has been given to impoliteness, even though virtual characters, such as Non Player Characters in video games, should be able to use it to improve their believability. In this paper, we describe a model for utterance selection based on impoliteness that takes into account emotions, personality, and social relations.
Sabrina Campano, Nicolas Sabouret
Added 26 May 2010
Updated 26 May 2010
Type Conference
Year 2009
Where ATAL
Authors Sabrina Campano, Nicolas Sabouret
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