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WISER
2004
ACM

Software, architecture, and participatory design

13 years 9 months ago
Software, architecture, and participatory design
Much work in software architecture has been inspired by work in physical architecture, in particular Alexander’s work on ‘design patterns’. By contrast, Alexander’s work is littleused in town planning and architecture. In this paper, we examine some of the reasons that this is so, describe some parallels and differences between the fields of physical and software architecture, and identify areas in which future collaboration may be fruitful. The notion of ‘participatory design’ is important in software engineering and in urban regeneration, but the participatory mechanisms in each field are quite different. Categories and Subject Descriptors D.2 [Software]: Software Engineering; D.2.10 [Software]: Software Engineering—Design; D.2.11 [Software]: Software Engineering—Software Architectures; K.4.2 [Computing Milieux]: Computers and Society—Social Issues General Terms Design, Human Factors Keywords Software architecture, participatory design, physical architecture
Stephen Rank, Carl O'Coill, Cornelia Boldyreff, Ma
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where WISER
Authors Stephen Rank, Carl O'Coill, Cornelia Boldyreff, Mark Doughty
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