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2004

Software Specification of MERTIS: Modifiable Extensible Real-Time Interactive Simulation System

11 years 7 months ago
Software Specification of MERTIS: Modifiable Extensible Real-Time Interactive Simulation System
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for inexperienced programmers and distracts from pure game (and simulation) design. MERTIS seeks to ease the development process by reducing the design to the important elements, removing software design from the simulation design. This is achieved by using an extensible scripting engine that allows all elements of a simulation to be specified outside the operation of the program and dynamically loaded at run-time. The only foreseen limitation at this time is that the graphics used in the script will be two-dimensional. This paper outlines the motivation for, and the development of, MERTIS. It further discusses the specific requirements, functional and non-functional, with the aid of the Unified Modeling Language (UML).
Frederick C. Harris Jr., Leandro Basallo, Ryan E.
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2004
Where SERP
Authors Frederick C. Harris Jr., Leandro Basallo, Ryan E. Leigh, Regan Snyder, Sam Talaie
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