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FSTTCS
2007
Springer

Solving Parity Games in Big Steps

13 years 10 months ago
Solving Parity Games in Big Steps
Abstract. This paper proposes a new algorithm that improves the complexity bound for solving parity games. Our approach combines McNaughton’s iterated fixed point algorithm with a preprocessing step, which is called prior to every recursive call. The preprocessing uses ranking functions similar to Jurdzi´nski’s, but with a restricted codomain, to determine all winning regions smaller than a predefined parameter. The combination of the preprocessing step with the recursive call guarantees that McNaughton’s algorithm proceeds in big steps, whose size is bounded from below by the chosen parameter. Higher parameters result in smaller call trees, but to the cost of an expensive preprocessing step. An optimal parameter balances the cost of the recursive call and the preprocessing step, resulting in an improvement of the known upper bound for solving parity games from approximately O(m n 1 2 c ) to O(m n 1 3 c ).
Sven Schewe
Added 07 Jun 2010
Updated 07 Jun 2010
Type Conference
Year 2007
Where FSTTCS
Authors Sven Schewe
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