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ATAL
2010
Springer

Strategy generation in multi-agent imperfect-information pursuit games

13 years 5 months ago
Strategy generation in multi-agent imperfect-information pursuit games
We describe a formalism and algorithms for game-tree search in partially-observable Euclidean space, and implementation and tests in a scenario where a multi-agent team, called tracking agents, pursues a target agent that wants to evade the tracking agents. Our contributions include-
Eric Raboin, Dana S. Nau, Ugur Kuter, Satyandra K.
Added 08 Nov 2010
Updated 08 Nov 2010
Type Conference
Year 2010
Where ATAL
Authors Eric Raboin, Dana S. Nau, Ugur Kuter, Satyandra K. Gupta, Petr Svec
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