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NETGAMES
2006
ACM

On the support for heterogeneity in networked virtual environment

13 years 10 months ago
On the support for heterogeneity in networked virtual environment
This paper presents our ongoing research activity to design and implement a framework for an networked virtual environment (NVE) that efficiently supports both hardware and software heterogeneity. In the proposed framework, three new techniques, application layer multicast transmission-rate pruning, fairness control for delay-sensitive activities (token-bucket algorithm) and bandwidth compensation by a combination of server-side and client-side dead reckoning, are designed, proposed and integrated in the new framework that supports heterogeneous networks and end systems. Categories and Subject Descriptors C.2.1 [Computer-Communication Networks]: Network Architecture and Design – Network communications, Network topology; C.2.4 [Computer-Communication Networks]: Distributed Systems – Client/server, Distributed applications; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism – Virtual reality General Terms Design, Performance Keywords Networked virtual environments, ...
Hiroshi Fujinoki
Added 14 Jun 2010
Updated 14 Jun 2010
Type Conference
Year 2006
Where NETGAMES
Authors Hiroshi Fujinoki
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