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SI3D
2012
ACM

Surface based anti-aliasing

11 years 11 months ago
Surface based anti-aliasing
We present surface based anti-aliasing (SBAA), a new approach to real-time anti-aliasing for deferred renderers that improves the performance and lowers the memory requirements for anti-aliasing methods that sample sub-pixel visibility. We introduce a novel way of decoupling visibility determination from shading that, compared to previous multi-sampling based approaches, significantly reduces the number of samples stored and shaded per pixel. Unlike postprocess anti-aliasing techniques used in conjunction with deferred renderers, SBAA correctly resolves visibility of sub-pixel features, minimizing spatial and temporal artifacts.
Marco Salvi, Kiril Vidimce
Added 25 Apr 2012
Updated 25 Apr 2012
Type Journal
Year 2012
Where SI3D
Authors Marco Salvi, Kiril Vidimce
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