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TEI
2016
ACM

SynFlo: A Tangible Museum Exhibit for Exploring Bio-Design

3 years 14 days ago
SynFlo: A Tangible Museum Exhibit for Exploring Bio-Design
We present SynFlo, a tangible museum exhibit for exploring bio-design. SynFlo utilizes active and concrete tangible tokens to allow visitors to experience a playful biodesign activity through complex interactivity with digital biological creations. We developed two versions of SynFlo: one that combines active tokens with real concrete objects bware) and one that consists of only abstract active tokens. Results from an evaluation in a museum indicate that both systems support learning. We discuss design choices for biology education tools to overcome confounders of biology and facilitate positive engagement and learning. Author Keywords Tangibles; active tokens; museum; children; bio-design; ACM Classification Keywords H.5.m. Information interfaces and presentation: User Interfaces---input devices and strategies, interaction styles.
Johanna Okerlund, Evan Segreto, Casey Grote, Laure
Added 10 Apr 2016
Updated 10 Apr 2016
Type Journal
Year 2016
Where TEI
Authors Johanna Okerlund, Evan Segreto, Casey Grote, Lauren Westendorf, Anja Scholze, Romie Littrell, Orit Shaer
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