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SIGGRAPH
1998
ACM

Synthesizing Realistic Facial Expressions from Photographs

13 years 7 months ago
Synthesizing Realistic Facial Expressions from Photographs
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial expressions by morphing between these different models. Starting from several uncalibrated views of a human subject, we employ a user-assisted technique to recover the camera poses corresponding to the views as well as the 3D coordinates of a sparse set of chosen locations on the subject’s face. A scattered data interpolation technique is then used to deform a generic face mesh to fit the particular geometry of the subject’s face. Having recovered the camera poses and the facial geometry, we extract from the input images one or more texture maps for the model. This process is repeated for several facial expressions of a particular subject. To generate transitions between these facial expressions we use 3D shape morphing between the corresponding face models, while at the same time blending the correspondi...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,
Added 05 Aug 2010
Updated 05 Aug 2010
Type Conference
Year 1998
Where SIGGRAPH
Authors Frederic H. Pighin, Jamie Hecker, Dani Lischinski, Richard Szeliski, David Salesin
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