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GAMEON
2003

A System for Creating Simple Character Behaviours

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A System for Creating Simple Character Behaviours
We introduce a real-time character animation system which is currently used in an augmented reality environment for the fast creation of simple character behaviour. By placing and manipulating commands on a timeline, the overall choreography of the characters’ movement is created. The movement of the character is controlled by subtasks which model reactive behaviour and control the dynamic motions model for the production of the animation.
Stefan Grünvogel, Stephan Schwichtenberg
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2003
Where GAMEON
Authors Stefan Grünvogel, Stephan Schwichtenberg
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