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ICAT
2006
IEEE

Tangible Cubes as Programming Objects

13 years 9 months ago
Tangible Cubes as Programming Objects
In this paper, we describe early results in the development of an alternative programming method which uses large, three-dimensional acrylic blocks to construct programming sequences. Computerilliterate children can create a symbolic program to control a humanoid robot toy. We describe the physical design of the blocks, problems encountered, comments made by primary school participants, and make recommendations for further development.
Andrew C. Smith
Added 11 Jun 2010
Updated 11 Jun 2010
Type Conference
Year 2006
Where ICAT
Authors Andrew C. Smith
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