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2007

A Tangible Game Interface Using Projector-Camera Systems

13 years 5 months ago
A Tangible Game Interface Using Projector-Camera Systems
Abstract. We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto a paper board held by the user provides more direct viewing as well as more natural and flexible interaction than bulky HMD’s or monitor-based game interfaces. Homography calibration techniques are used to provide geometrically compensated projections on the board with robustness and accuracy. Key words: Projector-camera systems, projector-based display, interface design, tilt-board, homography calibration, augmented reality, tangible user interface (TUI).
Peng Song, Stefan Winkler, Jefry Tedjokusumo
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2007
Where HCI
Authors Peng Song, Stefan Winkler, Jefry Tedjokusumo
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