Sciweavers

DIGRA
2005
Springer

Tangible Interfaces for Pervasive Gaming

13 years 10 months ago
Tangible Interfaces for Pervasive Gaming
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology - which embeds computers in real-world, everyday environments - to games. By bringing gaming back to natural, social interaction spaces, pervasive gaming aims to overcome some restrictions of conventional computer games: Players are no longer tied to computer screens and human-human interaction is not constrained by graphical user interfaces (GUIs), which is a crucial aspect of traditional non-computer games. Our approach to pervasive gaming also builds on tangible user interfaces (TUIs) where players interact with the game environment by physically grasping and moving real-world objects. In this paper, we propose a simple and cost-effective, but efficient and powerful approach to tangible and pervasive gaming based on Phidgets. The framework, as well as two example games, have been developed as part of a Game Design course at the ISNM. Keywords Tangible Interfaces, P...
Andreas Schrader, Bernhard Jung, Darren Carlson
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where DIGRA
Authors Andreas Schrader, Bernhard Jung, Darren Carlson
Comments (0)