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PCM
2005
Springer

Texture Coordinate Compression for 3-D Mesh Models Using Texture Image Rearrangement

13 years 9 months ago
Texture Coordinate Compression for 3-D Mesh Models Using Texture Image Rearrangement
Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the texture coordinates cause unreasonable prediction. Especially, discontinuities become more serious for the 3-D mesh model with a non-atlas texture image. In this paper, we propose a new coding scheme to remove discontinuities in the texture coordinates by reallocating texture segments according to a coding order. Experiment results show that the proposed coding scheme outperforms the MPEG-4 3DMC standard in terms of compression efficiency. The proposed scheme not only overcome the discontinuity problem by regenerating a texture image, but also improve coding efficiency of texture coordinate compression.
Sung-Yeol Kim, Young-Suk Yoon, Seung Man Kim, Kwan
Added 28 Jun 2010
Updated 28 Jun 2010
Type Conference
Year 2005
Where PCM
Authors Sung-Yeol Kim, Young-Suk Yoon, Seung Man Kim, Kwan-Heng Lee, Yo-Sung Ho
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