Texture Synthesis From Photographs

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Texture Synthesis From Photographs
The goal of texture synthesis is to generate an arbitrarily large high-quality texture from a small input sample. Generally, it is assumed that the input image is given as a flat, square piece of texture, thus it has to be carefully prepared from a picture taken under ideal conditions. Instead we would like to extract the input texture from any surface from within an arbitrary photograph. This introduces several challenges: Only parts of the photograph are covered with the texture of interest, perspective and scene geometry introduce distortions, and the texture is non-uniformly sampled during the capture process. This breaks many of the assumptions used for synthesis. In this paper we combine a simple novel user interface with a generic per-pixel synthesis algorithm to achieve high-quality synthesis from a photograph. Our interface lets the user locally describe the geometry supporting the textures by combining rational B
Christian Eisenacher, Sylvain Lefebvre, Marc Stamm
Added 09 Dec 2010
Updated 09 Dec 2010
Type Journal
Year 2008
Where CGF
Authors Christian Eisenacher, Sylvain Lefebvre, Marc Stamminger
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