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VMV
2008

Thinning Mesh Animations

13 years 5 months ago
Thinning Mesh Animations
Three-dimensional animation sequences are often represented by a discrete set of compatible triangle meshes. In order to create the illusion of a smooth motion, a sequence usually consists of a large number of frames. We propose a pre-processing algorithm that considerably reduces the number of frames required to describe the whole animation. Our method is based on Batch Neural Gas [11], a new clustering and classification approach that can be used to automatically find the most relevant frames from the sequence. The meshes from the original sequence can then be expressed as linear combinations of these few key-frames with small approximation error. The key-frames can finally be compressed with any state-of-the-art compression scheme. Overall, this leads to improved compression rates as the number of key-frames is significantly smaller than the number of original frames and the storage overhead for the reconstruction weights is marginal.
Tim Winkler, Jens Drieseberg, Kai Hormann, Alexand
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2008
Where VMV
Authors Tim Winkler, Jens Drieseberg, Kai Hormann, Alexander Hasenfuss, Barbara Hammer
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