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VISUALIZATION
1997
IEEE

A topology modifying progressive decimation algorithm

13 years 8 months ago
A topology modifying progressive decimation algorithm
Triangle decimation techniques reduce the number of triangles in a mesh, typically to improve interactive rendering performance or reduce data storage and transmission requirements. Most of these algorithms are designed to preserve the original topology of the mesh. Unfortunately, this characteristic is a strong limiting factor in overall reduction capability, since objects with a large number of holes or other topological constraints cannot be effectively reduced. In this paper we present an algorithm that yields a guaranteed reduction level, modifying topology as necessary to achieve the desired result. In addition, the algorithm is based on a fast local decimation technique, and its operations can be encoded for progressive storage, transmission, and reconstruction. In this paper we describe the new progressive decimation algorithm, introduce mesh splitting operations and show how they can be encoded as a progressive mesh. We also demonstrate the utility of the algorithm
William J. Schroeder
Added 06 Aug 2010
Updated 06 Aug 2010
Type Conference
Year 1997
Where VISUALIZATION
Authors William J. Schroeder
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