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CIM
2011

Towards Cognitively Plausible Game Playing Systems

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Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence in a broader perspective). The paper provides the argumentation for potential virtues of developing cognitively-plausible pattern-based human-like playing systems. Such systems, besides playing games, may in principle, also be applied to other domains related to general problem-solving. In order to support theoretical considerations a cognitively-inspired game-playing framework is presented, which is not focused on applying explicitly defined numerical evaluation function or performing extensive search, but instead takes advantage of context-based pattern templates and knowledge generalization techniques in a way that, to some extent, is alike to that of human players. Experimental evaluation of proposed approach in Connect Four proved its potential, which also gives hope for successful application of the me...
Jacek Mandziuk
Added 13 May 2011
Updated 13 May 2011
Type Journal
Year 2011
Where CIM
Authors Jacek Mandziuk
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