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IWEC
2008

Towards Emotional Characters in Computer Games

13 years 6 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most characters of current games. In order to provide players with a more immersed game experience, it is essential that characters show compelling expressions, in particular, facial expressions. As a research methodology, we took several intense scenes from classic movies and evaluated what would be necessary to allow a virtual character to reenact the scenes inside a game. The recreated scenes should convey the same emotions as the original scenes. Our approach represents the internal state of a video game characters by using a PAD-based model, as well as modeling the impact on it of many relevant environment aspects. Representing this internal state also involves blending together animations to create lively facial expressions. We conclude that the resulting model is good enough to allow scenes to be recreated with a...
Robert Schaap, Rafael Bidarra
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2008
Where IWEC
Authors Robert Schaap, Rafael Bidarra
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