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CGI
2001
IEEE

Towards Real Time Virtual Human Life Simulations

13 years 8 months ago
Towards Real Time Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal is to have virtual human actors living and working autonomously in virtual environments. In our approach, virtual actors have their own motivations and needs, and by sensing and exploring their environment, an action selection mechanism is able to determine anytime the suitable actions to take. We adapt basic actor motivations and needs to urban situations, where most actions involve interactions with the environment. Thus, a specific technique to define actorobject interactions is used, where pre-defined interaction plans are put inside interactive objects, and just selected during the simulation. We explain in this paper the steps taken in order to construct and animate such environments, and we also present a test simulation example.
Etienne de Sevin, Marcelo Kallmann, Daniel Thalman
Added 23 Aug 2010
Updated 23 Aug 2010
Type Conference
Year 2001
Where CGI
Authors Etienne de Sevin, Marcelo Kallmann, Daniel Thalmann
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