Traits: Composable Units of Behaviour

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Traits: Composable Units of Behaviour
Despite the undisputed prominence of inheritance as the fundamental reuse mechanism in object-oriented programming languages, the main variants — single inheritance, multiple inheritance, and mixin inheritance — all suffer from conceptual and practical problems. In the first part of this paper, we identify and illustrate these problems. We then present traits, a simple compositional model for structuring object-oriented programs. A trait is essentially a group of pure methods that serves as a building block for classes and is a primitive unit of code reuse. In this model, classes are composed from a set of traits by specifying glue code that connects the traits together and accesses the necessary state. We demonstrate how traits overcome the problems arising from the different variants of inheritance, we discuss how traits can be implemented effectively, and we summarize our experience applying traits to refactor an existing class hierarchy.
Nathanael Schärli, Stéphane Ducasse, O
Added 06 Jul 2010
Updated 06 Jul 2010
Type Conference
Year 2003
Authors Nathanael Schärli, Stéphane Ducasse, Oscar Nierstrasz, Andrew P. Black
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