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CCCG
2008

Triangulating and Guarding Realistic Polygons

13 years 5 months ago
Triangulating and Guarding Realistic Polygons
We propose a new model of realistic input: k-guardable objects. An object is k-guardable if its boundary can be seen by k guards in the interior of the object. In this abstract, we describe a simple algorithm for triangulating k-guardable polygons. Our algorithm, which is easily implementable, takes linear time assuming that k is constant.
Greg Aloupis, Prosenjit Bose, Vida Dujmovic, Chris
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2008
Where CCCG
Authors Greg Aloupis, Prosenjit Bose, Vida Dujmovic, Chris Gray, Stefan Langerman, Bettina Speckmann
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