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GRAPHICSINTERFACE
2011

Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments

12 years 7 months ago
Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments
Multi-display environments (MDEs) connect several displays into a single digital workspace. One of the main problems to be solved in an MDE’s design is how to enable movement of objects from one display to another. When the real-world space between displays is modeled as part of the workspace (i.e., Mouse Ether), it becomes difficult for users to keep track of their cursors during a transition between displays. To address this problem, we developed the Ubiquitous Cursor system, which uses a projector and a hemispherical mirror to completely cover the interior of a room with usable low-resolution pixels. Ubiquitous Cursor allows us to provide direct feedback about the location of the cursor between displays. To assess the effectiveness of this directfeedback approach, we carried out a study that compared Ubiquitous Cursor with two other standard approaches: Halos, which provide indirect feedback about the cursor’s location; and Stitching, which warps the cursor between displays, si...
Robert Xiao, Miguel A. Nacenta, Regan L. Mandryk,
Added 28 Aug 2011
Updated 28 Aug 2011
Type Journal
Year 2011
Where GRAPHICSINTERFACE
Authors Robert Xiao, Miguel A. Nacenta, Regan L. Mandryk, Andy Cockburn, Carl Gutwin
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