Using Metaphors in Game-Based Education

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Using Metaphors in Game-Based Education
In spite of its growing popularity, due to a huge technical evolution in the last years and to the fact that new generations are more literate in games than in books, game-based teaching has been very restrictive in its application to adult education. Most applications are merely simulations built with game technology. In order to apply game-based education in domains that can not readily be turned into simulations, new ways of game design need to be explored. In this paper we describe a new approach using metaphorical worlds, and exemplify its application to teach Computer Science concepts, proposing two possible game designs for a game-based educational system devoted to teach the workings of the Java Virtual Machine.
Pedro Pablo Gómez-Martín, Marco Anto
Added 07 Jun 2010
Updated 07 Jun 2010
Type Conference
Year 2007
Authors Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pablo Palmier Campos, Pedro A. González-Calero
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