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CHINZ
2007
ACM

Using a mobile phone for 6 DOF mesh editing

13 years 8 months ago
Using a mobile phone for 6 DOF mesh editing
This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mobile phone meets several design guidelines for a natural, easy to learn, 3D human computer interaction device. We have developed a system that allows a user to select one or more vertices in an arbitrary sized polygon mesh and freely translate and rotate them by translating and rotating the device itself. The mesh is registered in 3D and viewed through the device and hence the system provides a unified perception-action space. We present the implementation details and discuss the possible advantages and disadvantages of this approach. Author Keywords Mobile Phone Augmented Reality, content creation, 3D interfaces, mobile computer graphics ACM Classification Keywords H5.2. User Interfaces: Input devices and strategies, Interaction styles.
Anders Henrysson, Mark Billinghurst
Added 13 Aug 2010
Updated 13 Aug 2010
Type Conference
Year 2007
Where CHINZ
Authors Anders Henrysson, Mark Billinghurst
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