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UIST
1993
ACM

VB2: An Architecture for Interaction in Synthetic Worlds

13 years 8 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a network of interrelated objects. Dynamic components are modeled by active variables, while multi-way relations are modeled by hierarchical constraints. Daemons are used to sequence between system states in reaction to changes in variable values The constraint network is efficiently maintained by an incremental constraint solver based on an enhancement of SkyBlue. Multiple devices are used to interact with the synthetic world through the use of various interaction paradigms, including immersive environments with visual and audio feedback. Interaction techniques range from direct manipulation, to gestural input and three-dimensional virtual tools. Adaptive pattern recognition is used to increase input device expressiveness by enhancing sensor data with classification information. Virtual tools, which are encapsu...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha
Added 10 Aug 2010
Updated 10 Aug 2010
Type Conference
Year 1993
Where UIST
Authors Enrico Gobbetti, Jean-Francis Balaguer, Daniel Thalmann
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