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WSCG
2003

Virtual Dublin - A Framework for Real-Time Urban Simulation

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Virtual Dublin - A Framework for Real-Time Urban Simulation
We present a description of an urban simulation system work in progress. The goal is to create a large-scale immersive simulation of Dublin City that can then be used as a research test bed for various further projects including crowd and traffic simulation, and distributed graphics research. The long-term aim of the project is the evaluation of methods of handling of large data sets efficiently in real-time. Keywords Real-Time Animation, Urban Simulation, Occlusion Culling.
John Hamill, Carol O'Sullivan
Added 01 Nov 2010
Updated 01 Nov 2010
Type Conference
Year 2003
Where WSCG
Authors John Hamill, Carol O'Sullivan
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