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PRESENCE
2000

Virtual Environments with Four or More Spatial Dimensions

13 years 4 months ago
Virtual Environments with Four or More Spatial Dimensions
We describe methods for displaying complex, texturemapped environments with four or more spatial dimensions that allow for real-time interaction. At any one moment in time, a three-dimensional cross section of the high-dimensional environment is rendered using techniques that have been implemented in OpenGL. The position and orientation of the user within the environment determine the 3-D cross section. A variety of interfaces can be used to control position and orientation in 4-D, including a mouse "freelook" interface for use with a computer monitor display, and an interface that uses a head-tracking system with three degrees of freedom and PINCH gloves in combination with a head-mounted display. The methods avoid the use of projections that require depth buffering in greater than three dimensions and can be used in conjunction with either 2-D or 3-D texture mapping. A computer graphic engine that displays 4-D virtual environments interactively uses these methods, as does ...
Michael D'Zmura, Philippe Colantoni, Gregory Seyra
Added 19 Dec 2010
Updated 19 Dec 2010
Type Journal
Year 2000
Where PRESENCE
Authors Michael D'Zmura, Philippe Colantoni, Gregory Seyranian
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