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2008
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A visual language for representing and explaining strategies in game theory

9 years 8 months ago
A visual language for representing and explaining strategies in game theory
We present a visual language for strategies in game theory, which has potential applications in economics, social sciences, and in general science education. This language facilitates explanations of strategies by visually representing the interaction of players’ strategies with game execution. We have utilized the cognitive dimensions framework in the design phase and recognized the need for a new cognitive dimension of “traceability” that considers how well a language can represent the execution of a program. We consider how traceability interacts with other cognitive dimensions and demonstrate its use in analyzing existing languages. We conclude that the design of a visual representation for execution traces should be an integral part of the design of visual languages because understanding a program is often tightly coupled to its execution.
Martin Erwig, Eric Walkingshaw
Added 01 Jun 2010
Updated 01 Jun 2010
Type Conference
Year 2008
Where VL
Authors Martin Erwig, Eric Walkingshaw
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