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SI3D
1992
ACM

Volume Seedlings

13 years 8 months ago
Volume Seedlings
Recent advances in software and hardware technology have made direct ray-traced volume rendering of 3-d scalar data a feasible and effective method for imaging of the data's contents. The time costs of these rendering techniques still do not permit full interaction with the data, and all of the parameters effecting the resulting images. This paper presents a set of real-time interaction techniques which have been developed to permit exploration of a volume data set. Within the limitation of a static viewpoint, the user is able to interactively alter the position and shape of an area of interest, and modify local viewing parameters. A run length encoded cache of volume rendering samples provides the means to rerender the volume at interactive rates. The user locates and plants "seeds" in areas of interest through the use of data slicing and isosurface techniques. Image processing techniques applied to volumes ( i.e. volume processing), can then automatically form regions...
Michael F. Cohen, James S. Painter, Mihir Mehta, K
Added 10 Aug 2010
Updated 10 Aug 2010
Type Conference
Year 1992
Where SI3D
Authors Michael F. Cohen, James S. Painter, Mihir Mehta, Kwan-Liu Ma
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