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WSCG
2004

Voxelization of Solids Using Simplicial Coverings

13 years 6 months ago
Voxelization of Solids Using Simplicial Coverings
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve it. The extension of this problem to 3D is more difficult and most existing solutions are designed to obtain a voxelization of the solid. In this paper a new approach to rasterize and voxelize solids in 3D is presented. The described algorithms are very simple, general and robust. The 3D algorithm is valid to be used in the new 3D displays, and it can also be used to voxelize solids delimited by planar faces (with or without holes, manifold or non-manifold). The proposed methods are very suitable for an implementation in graphic hardware rendering system, because it does not use any additional data structure or complex operation. Keywords Geometric Modeling, Solid Modeling, Voxelization, 3D Rasterization, 3D Displays.
Antonio J. Rueda Ruiz, Rafael Jesús Segura,
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2004
Where WSCG
Authors Antonio J. Rueda Ruiz, Rafael Jesús Segura, Francisco R. Feito, Juan Ruiz de Miras, Carlos J. Ogáyar
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