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NETGAMES
2004
ACM

Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games

13 years 10 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternative, if they can implement the set of functions that are traditionally performed by centralized authoritative servers. In this paper, we propose a zoned federation model to adapt MOG to peer-to-peer networks. In this model, zoning layer is inserted between the game program and peer-to-peer networks. We introduce the concept of zone and zone owner to MOG. Zone is some part of the whole game world, and zone owner is an authoritative server of a specific zone. According to the demands of the game program, each node actively changes its role to zone owner and works in the same way as a centralized authoritative server. By dividing the whole game world into several zones, workloads of the centralized authoritative game server can be distributed to a federation of nodes. We have implemented the zoned federation mo...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where NETGAMES
Authors Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
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