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ASAP
2006
IEEE
145views Hardware» more  ASAP 2006»
13 years 11 months ago
2D-VLIW: An Architecture Based on the Geometry of Computation
This work proposes a new architecture and execution model called 2D-VLIW. This architecture adopts an execution model based on large pieces of computation running over a matrix of...
Ricardo Santos, Rodolfo Azevedo, Guido Araujo
SIGGRAPH
1996
ACM
13 years 9 months ago
Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach
We present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. Our modeling approach, which combines both geometry-base...
Paul E. Debevec, Camillo J. Taylor, Jitendra Malik
SIGGRAPH
2000
ACM
13 years 9 months ago
Illuminating micro geometry based on precomputed visibility
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...
SIGGRAPH
2010
ACM
13 years 9 months ago
Popup: automatic paper architectures from 3D models
Paper architectures are 3D paper buildings created by folding and cutting. The creation process of paper architecture is often laborintensive and highly skill-demanding, even with...
Xian-Ying Li, Chao-Hui Shen, Shi-Sheng Huang, Tao ...
IMR
2003
Springer
13 years 10 months ago
Anisotropic Mesh Adaptation for Transient Flows Simulations
Unstructured mesh adaptation has already revealed very efficient for computing an accurate solution in a reasonnable amount of time on current PC architectures. Two features are s...
Pascal J. Frey, Frédéric Alauzet