In this paper, we present a 3D registration algorithm based on simulated physical force/moment for articulated human motion tracking. Provided with sparsely reconstructed 3D human ...
;I general paradigm for recognizing 3D objects is offered, and applied to some geometric primitives [sphe,res, cylinders, cones, and tori). The assumption is that Q curve on the s...
Daniel Keren, Ehud Rivlin, Ilan Shimshoni, Isaac W...
A general paradigm for recognizing 3D objects is offered, and applied to some geometric primitives (spheres, cylinders, cones, and tori). The assumption is that a curve on the surf...
Daniel Keren, Ehud Rivlin, Ilan Shimshoni, Isaac W...
We introduce an (equi-)affine invariant diffusion geometry by which surfaces that go through squeeze and shear transformations can still be properly analyzed. The definition of an...
Daniel Raviv, Alexander M. Bronstein, Michael M. B...