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UIST
2009
ACM
14 years 8 days ago
EverybodyLovesSketch: 3D sketching for a broader audience
We present EverybodyLovesSketch, a gesture-based 3D curve sketching system for rapid ideation and visualization of 3D forms, aimed at a broad audience. We first analyze traditiona...
Seok-Hyung Bae, Ravin Balakrishnan, Karan Singh
EGH
2010
Springer
13 years 3 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
SIGGRAPH
1998
ACM
13 years 10 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec