Sciweavers

727 search results - page 145 / 146
» 3D Motion Reconstruction for Real-World Camera Motion
Sort
View
CVPR
2010
IEEE
14 years 1 months ago
High-Resolution Modeling of Moving and Deforming Objects Using Sparse Geometric and Dense Photometric Measurements
Modeling moving and deforming objects requires capturing as much information as possible during a very short time. When using off-the-shelf hardware, this often hinders the resolu...
Yi Xu, Daniel Aliaga
CVPR
2009
IEEE
14 years 2 months ago
Visual loop closing using multi-resolution SIFT grids in metric-topological SLAM
We present an image-based Simultaneous Localization and Mapping (SLAM) framework with online, appearanceonly loop closing. We adopt a layered approach with metric maps over small ...
Vivek Pradeep, Gérard G. Medioni, James Wei...
VRCAI
2009
ACM
13 years 11 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
ISCAPDCS
2004
13 years 6 months ago
Fractal Computation in Step with Real-Time Dance
This paper describes a collaboration among computer scientists, dancers, and musicians on a production entitled "Fibonacci and Phi." Thematically, the production explore...
Jennifer J. Burg, Tim Miller
CGF
2007
101views more  CGF 2007»
13 years 5 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...