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CGF
2008
100views more  CGF 2008»
13 years 5 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
ISMAR
2006
IEEE
13 years 11 months ago
Online camera pose estimation in partially known and dynamic scenes
One of the key requirements of augmented reality systems is a robust real-time camera pose estimation. In this paper we present a robust approach, which does neither depend on ofï...
Gabriele Bleser, Harald Wuest, Didier Stricker
UIST
1993
ACM
13 years 9 months ago
Skeletal Strokes
A skeletal stroke is a kind of general brush stroke for changing the shape of pictures as if by bending, shearing, twisting, while conservating the aspect ratio of selected featur...
S. C. Hsu, I. H. H. Lee, Neil E. Wiseman
CAIP
1995
Springer
137views Image Analysis» more  CAIP 1995»
13 years 9 months ago
Extending the Point Distribution Model Using Polar Coordinates
The Point Distribution Model (PDM) has already proved useful for many tasks involving the location or tracking of deformable objects. A principal limitation lies in the fact that n...
Tony Heap, David Hogg
CG
2000
Springer
13 years 5 months ago
Sketching space
In this paper we present a sketch modelling system which we call Stilton. The program resembles a desktop VRML browser, allowing a user to navigate a 3D model in a perspective pro...
Alasdair Turner, David Chapman, Alan Penn