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» 3D Part Recognition Method for Human Motion Analysis
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LREC
2010
146views Education» more  LREC 2010»
13 years 6 months ago
Annotation of Human Gesture using 3D Skeleton Controls
The manual transcription of human gesture behavior from video for linguistic analysis is a work-intensive process that results in a rather coarse description of the original motio...
Quan Nguyen, Michael Kipp
ICCV
2003
IEEE
14 years 7 months ago
3D Tracking = Classification + Interpolation
Hand gestures are examples of fast and complex motions. Computers fail to track these in fast video, but sleight of hand fools humans as well: what happens too quickly we just can...
Carlo Tomasi, Slav Petrov, Arvind Sastry
ICWL
2007
Springer
13 years 11 months ago
A Piece-Wise Learning Approach to 3D Facial Animation
Web-based 3D facial animation is an alternative of face to face communication. Animating 3D human faces is also a difficult task because of the substantive non-rigid facial motions...
Yushun Wang, Yueting Zhuang, Jun Xiao, Fei Wu
CVPR
1999
IEEE
14 years 7 months ago
Shape from Recognition and Learning: Recovery of 3-D Face Shapes
In this paper, a novel framework for the recovery of 3D surfaces of faces from single images is developed. The underlying principle is shape from recognition, i.e. the idea that p...
Dibyendu Nandy, Jezekiel Ben-Arie
ICAPR
2005
Springer
13 years 10 months ago
3D Action Modeling and Reconstruction for 2D Human Body Tracking
In this paper we present a technique for predicting the 2D human body joints and limbs position in monocular image sequences, and reconstructing its corresponding 3D postures using...
Ignasi Rius, Daniel Rowe, Jordi Gonzàlez, F...