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» 3D Performance Capture for Facial Animation
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APGV
2010
ACM
247views Visualization» more  APGV 2010»
13 years 8 months ago
Perception of linear and nonlinear motion properties using a FACS validated 3D facial model
In this paper we present the first Facial Action Coding System (FACS) valid model to be based on dynamic 3D scans of human faces for use in graphics and psychological research. T...
Darren Cosker, Eva Krumhuber, Adrian Hilton
JVCA
2002
157views more  JVCA 2002»
13 years 4 months ago
Realistic face animation for speech
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
Gregor A. Kalberer, Luc J. Van Gool
AVI
2004
13 years 6 months ago
Xface: MPEG-4 based open source toolkit for 3D Facial Animation
In this paper, we present our open source, platform independent toolkit for developing 3D talking agents, namely Xface. It relies on MPEG-4 Face Animation (FA) standard. The toolk...
Koray Balci
SI3D
2006
ACM
13 years 10 months ago
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich ...
MIRAGE
2007
Springer
13 years 11 months ago
Re-mapping Animation Parameters Between Multiple Types of Facial Model
Abstract. In this paper we describe a method for re-mapping animation parameters between multiple types of facial model for performance driven animation. A facial performance can b...
Darren Cosker, Steven Roy, Paul L. Rosin, A. David...