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» 3D Reconstruction of Human Faces from Occluding Contours
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PCM
2004
Springer
87views Multimedia» more  PCM 2004»
13 years 11 months ago
Easy and Convincing Ear Modeling for Virtual Human
In this paper, we describe the human ear creation in a system for 3-D photorealistic face modeling from frontal and profile images taken by an uncalibrated handheld digital camera...
Hui Zhang, In Kyu Park
ECCV
2006
Springer
14 years 7 months ago
Molding Face Shapes by Example
Abstract. Human faces are remarkably similar in global properties, including size, aspect ratios, and locations of main features, but can vary considerably in details across indivi...
Ira Kemelmacher, Ronen Basri
IJCV
2007
117views more  IJCV 2007»
13 years 5 months ago
Implicit Meshes for Effective Silhouette Handling
Abstract. Using silhouettes in uncontrolled environments typically requires handling occlusions as well as changing or cluttered backgrounds, which limits the applicability of most...
Slobodan Ilic, Mathieu Salzmann, Pascal Fua
AMDO
2004
Springer
13 years 11 months ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
NIPS
2004
13 years 7 months ago
Surface Reconstruction using Learned Shape Models
We consider the problem of geometrical surface reconstruction from one or several images using learned shape models. While humans can effortlessly retrieve 3D shape information, t...
Jan Erik Solem, Fredrik Kahl