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» 3D Skeleton-Based Body Pose Recovery
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PAMI
2006
358views more  PAMI 2006»
13 years 4 months ago
Recovering 3D Human Pose from Monocular Images
We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor pri...
Ankur Agarwal, Bill Triggs
ICCV
2005
IEEE
14 years 6 months ago
Beyond Trees: Common-Factor Models for 2D Human Pose Recovery
Tree structured models have been widely used for determining the pose of a human body, from either 2D or 3D data. While such models can effectively represent the kinematic constra...
Xiangyang Lan, Daniel P. Huttenlocher
PR
2008
140views more  PR 2008»
13 years 4 months ago
A spatio-temporal 2D-models framework for human pose recovery in monocular sequences
This paper addresses the pose recovery problem of a particular articulated object: the human body. In this model-based approach, the 2D-shape is associated to the corresponding st...
Grégory Rogez, Carlos Orrite-Uruñuel...
CVPR
2007
IEEE
14 years 7 months ago
Detailed Human Shape and Pose from Images
Much of the research on video-based human motion capture assumes the body shape is known a priori and is represented coarsely (e.g. using cylinders or superquadrics to model limbs...
Alexandru O. Balan, Leonid Sigal, Michael J. Black...
MVA
2007
193views Computer Vision» more  MVA 2007»
13 years 6 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger