Hand gestures are examples of fast and complex motions. Computers fail to track these in fast video, but sleight of hand fools humans as well: what happens too quickly we just can...
This paper describes a head-tracking algorithm that is based on recognition and correlation-based weighted interpolation. The input is a sequence of 3D depth images generated by a...
Quantitative analysis of cardiac motion is of great clinical interest in assessing ventricular function. Real-time 3-D (RT3D) ultrasound transducers provide valuable threedimensio...
We present a generic and robust method for model-based global 3D head pose estimation in monocular and non-calibrated video sequences. The proposed method relies on a 3D/2D matchi...
A general framework for automatic 3D soccer ball estimation and tracking from multiple image sequences is proposed. Firstly, the ball trajectory is modelled as planarcurves in con...
Jinchang Ren, James Orwell, Graeme A. Jones, Ming ...