In this paper, we study the problem of landmark recognition and propose to leverage 3D visual phrases to improve the performance. A 3D visual phrase is a triangular facet on the s...
Qiang Hao, Rui Cai, Zhiwei Li, Lei Zhang 0001, Yan...
Abstract. In the European cognitive vision project VAMPIRE (IST2001-34401), mobile AR-kits are used for interactive teaching of a visual active memory. This is achieved by 3D augme...
d at a high abstraction level, and consists in an expectation-driven search starting from symbolic object descriptions and using a version of a distributed blackboard system for re...
Gian Luca Foresti, Vittorio Murino, Carlo S. Regaz...