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» A Brief Social History of Game Play
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DIGRA
2005
Springer
13 years 9 months ago
A Brief Social History of Game Play
Dmitri Williams
CSCW
2006
ACM
13 years 8 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
ICAIL
2007
ACM
13 years 8 months ago
Strategic argumentation: a game theoretical investigation
Argumentation is modelled as a game where the payoffs are measured in terms of the probability that the claimed conclusion is, or is not, defeasibly provable, given a history of a...
Bram Roth, Régis Riveret, Antonino Rotolo, ...
ACSC
2004
IEEE
13 years 8 months ago
On Evolving Fixed Pattern Strategies for Iterated Prisoner's Dilemma
Table 1 shows the payoff to player one. The same matrix also holds for player two. Player one can gain the maximum 5 points (T = 5) by defection if player two cooperates. However,...
Daniel Jang, Peter A. Whigham, Grant Dick
ACMACE
2009
ACM
13 years 9 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace