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GAMEON
2007
13 years 6 months ago
Teaching AI Concepts by Using Casual Games: A Case Study
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Cesar Tadeu Pozzer, Börje Karlsson
OOPSLA
1999
Springer
13 years 9 months ago
Atlas: A Case Study in Building a Web-Based Learning Environment using Aspect-oriented Programming
The Advanced Teaching and Learning Academic Server (Atlas) is a software system that supports web-based learning. Students can register for courses, and can navigate through perso...
Mik Kersten, Gail C. Murphy
ICSM
2006
IEEE
13 years 11 months ago
Using the Case-Based Ranking Methodology for Test Case Prioritization
The test case execution order affects the time at which the objectives of testing are met. If the objective is fault detection, an inappropriate execution order might reveal most ...
Paolo Tonella, Paolo Avesani, Angelo Susi
ECLIPSE
2004
ACM
13 years 8 months ago
Teaching object-oriented concepts with Eclipse
Object-oriented software development is a subject area difficult to teach, especially to beginners. They face a lot of abstraction and (from a beginners point of view) isolated to...
Matthias Meyer, Lothar Wendehals
ASWEC
2000
IEEE
13 years 9 months ago
Formal Requirements Engineering: Learning from the Students
Formal methods are becoming increasingly important in many areas of software development and should be incorporated in the teaching of software engineering. Requirements capture i...
J. Paul Gibson