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DAGSTUHL
2004
13 years 7 months ago
The Priority R-Tree: A Practically Efficient and Worst-Case-Optimal R-Tree
We present the Priority R-tree, or PR-tree, which is the first R-tree variant that always answers a window query using O((N/B)1-1/d + T/B) I/Os, where N is the number of ddimensio...
Lars Arge, Mark de Berg, Herman J. Haverkort, Ke Y...
ICRE
1998
IEEE
13 years 10 months ago
A Case for Priority
Prioritizing requirements can play a significant role in reducing requirement problems and increasing customer satisfaction. This paper describes our experiences in teaching requi...
Ivy Hooks
INFOCOM
2010
IEEE
13 years 4 months ago
A Theoretical Framework for Hierarchical Routing Games
—Most theoretical research on routing games in telecommunication networks has so far dealt with reciprocal congestion effects between routed entities. Yet in networks that suppor...
Vijay Kamble, Eitan Altman, Rachid El Azouzi, Vino...
ICALP
2007
Springer
13 years 12 months ago
Perfect Information Stochastic Priority Games
We introduce stochastic priority games — a new class of perfect information stochastic games. These games can take two different, but equivalent, forms. In stopping priority ga...
Hugo Gimbert, Wieslaw Zielonka