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» A Case-Based Reasoning Approach to Imitating RoboCup Players
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AUSAI
2008
Springer
13 years 6 months ago
CASPER: A Case-Based Poker-Bot
This paper investigates the use of the case-based reasoning methodology applied to the game of Texas hold'em poker. The development of a CASe-based Poker playER (CASPER) is de...
Ian Watson, Jonathan Rubin
CORR
2010
Springer
185views Education» more  CORR 2010»
13 years 1 months ago
Analysing the behaviour of robot teams through relational sequential pattern mining
This report outlines the use of a relational representation in a Multi-Agent domain to model the behaviour of the whole system. A desired property in this systems is the ability of...
Grazia Bombini, Raquel Ros, Stefano Ferilli, Ramon...
KI
2008
Springer
13 years 4 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
ICPR
2006
IEEE
14 years 5 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
DSS
2008
99views more  DSS 2008»
13 years 4 months ago
A graphical shopping interface based on product attributes
Most recommender systems present recommended products in lists to the user. By doing so, much information is lost about the mutual similarity between recommended products. We prop...
Martijn Kagie, Michiel C. van Wezel, Patrick J. F....